Necromantic Armor

Necromantic Armor
Enchantment
Lever: Cleric 6
Components: V,S,MF
Casting Time: 10 minutes
Range: Touch
Target: One suit of armor
Duration: Permanent
Saving Throw: None
Spell Resistance: No

Necromantic armor casts a kind of permanent animate dead on a piece of armor, radiating high levels of both evil and magic. When the armor is placed on a dead body, it animates the remains into a skeleton or zombie under the control of the creator of the armor. In addition, the skeleton or zombie has full hit points, it gains +2 to turn resistance, and a +5 enhancement bonus due to the armor. Undead created by this spell do not flee if turned within 50 ft. of the armor. If a living creature dons the armor, he suffers 3d6-hit points of damage per turn till dead. (Save vs spell for half damage). The damage appears as dead skin on the wearer’s body. If the armor kills a living wearer, it instantly reanimates the body as a zombie. Undead created by the armor may remove the armor, but must remain within 50ft. of the armor or become unanimated – at least until the armor is placed on those remains again. However, the undead lose all of the benefits listed above without the armor on. If consecrated, dispel evil, hallow or remove curse are cast on the armor, the caster is allowed a check as if dispel magic had been cast. Material Focus: A suit of medium or heavy armor.

Necromantic Armor

Tiamats World GarrettPerkins